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Now that we're focused on recruiting teammates for beyond the demo, it seemed like a good time to profile what exactly we're looking for. Here's a start:

All teammates need experience with playing realtime strategy games, be it Warcraft, Starcraft, Age of Empires, or Westward. Everyone on the dev team should have at least 2 years experience with building a realtime strategy game from concept to market release. They should have at least deployed one realtime strategy game.

Everyone who wants to participate in design of the game must also get familiar with the stories of social enterprise like "The New Heroes" DVD, "How to Change the World", and "Fortune at the Bottom of the Pyramid (FATBOP)"




Roles:
Producer- Must be able to handle local and remote teammates. Must know quality people to outsource sound design as well.
Lead Programmer- Extensive experience with programming multiplayer realtime strategy games. Experience with Garage Games Torque is a huge plus. Needs to have AI pathfinding experience. Coding physics doesn't really matter in this game.
Art Director- Needs 1+ experience in 2D and 3D environments.
2D Texture/GUI Artist - experience with Torque Game Builder is a huge plus.
3D Model/Animation- must know how to render 3D models into 2D sprites while we are still developing 2D.
Lead Designer- Must have experience with designing multiplayer realtime strategy games, must take time to get familiar with social enterprise
Level Designer- must have experience designing for strategy games. Must also develop a cursory understanding of how social enterprise works.
Writer- Must get familiar with the stories of social enterprise like "The New Heroes", "How to Change the World", and "Fortune at the Bottom of the Pyramid (FATBOP)"

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