As part of "finding the fun" in social enterprise, several game designers recommended creating a board game first. I could use some help doing this. The basic idea I have is create a game with similar rules as Cashflow with an added goal of social return on investment in addition to the monetary return on investment. It will be a bit tricky but definitely a fun challenge. Let me know if you're interested in helping out.

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Good conversation with Chanakya from Triton Tech. Looks like visiting his team in India is a go. Great conversation with Ryan too. We filed the paperwork for VillagetheGame.com LLC today. Some links to look at from our conversations:
http://www.payrolling.com to simplify recruiting talent when the need arises.
http://www.vonage.com for keeping my number active while I'm overseas.
http://pmb.paytrust.com/ for getting scanned copies of bills and having somebody stateside pay them.
http://www.vonage.com/?refer_id=SVC254AE23E2UNTETR34 for a free month of vonage.
http://www.vonage.com/device.php?type=VPHONE for a cool vonage usb phone, plug it into any pc with broadband and make it an instant voip phone.

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Village needs a logo. My favorite color theme and geometry is definitely BP's logo. Only it's very flat. Most of the other logos I like have a little depth with shading or drop shadow like Google. One ideas I was playing with was the letter V printed on an 18 point star sticker, which was stuck on a round flat stone. Imagine that. =) Kinda like a Village coin.

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Google
http://ge.ecomagination.com. It's embedded in a flash document so I couldn't paste it here. This whole site is great aesthetic inspiration for Village.

Here's two logos I found while looking for galleries of logos that really caught my eye.
http://www.milestonedesign.co.uk/imgs/logo/halcyon.gif
http://www.milestonedesign.co.uk/imgs/logo/surepharm.gif

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As part of "finding the fun" in social enterprise, several game designers recommended creating a board game first. I could use some help doing this. The basic idea I have is create a game with similar rules as Cashflow with an added goal of social return on investment in addition to the monetary return on investment. It will be a bit tricky but definitely a fun challenge. Let me know if you're interested in helping out.

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As part of "finding the fun" in social enterprise, several game designers recommended creating a board game first. I could use some help doing this. The basic idea I have is create a game with similar rules as Cashflow with an added goal of social return on investment in addition to the monetary return on investment. It will be a bit tricky but definitely a fun challenge. Let me know if you're interested in helping out.

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New* Click here for a hacked jpeg map of the same village.
I created a map in Warcraft II map editor. I need to translate all the orc buildings and units into Village buildings and units. The best map editor is the one that comes with Warcraft II. Download Village1.pud and export it to jpeg somehow. Then translate the orc units in the jpeg into Village units. Here's the translation table:
Gold mine=Microcredit bank
Catapult=kickstart pump
Barracks=school
watch tower by itself=cell tower
watch tower by pig farm=solar panel
pig farm=farmers hut/house
trees next to pig farm=crop
dirt path=roads
lumber mills = generic store fronts
blacksmith = kickstart store front
goblin alchemist=Solar Cell Rental Store

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  1. Blake Douglas is creating the cover art. Must follow up with him.
  2. Joel Catalan created a great sound track. Need to update the flashplayer to be smarter. Autoplay on the first page load and not the following page loads.
  3. Set up meeting with Chayanakya this weekend on using his company to build AJAX version of Village.
  4. Meet with Ryan and get some help on deciding how to give out company shares to key investors and employees.
  5. Maybe meet with Norsworthy Friday.
  6. Followup with NPD marketing research purchase.
  7. Set up Kenya visit: visa, shots, scheduling visits with orgs in Kenya.
    1. Read up on all the Kenya related business activities posted at nextbillion.net.
  8. Set up India visit: visa, shots, scheduling visits with development companies in India.
  9. Follow up with Calin on building a village map.
  10. Follow up with Tyler Kohler on landscaping CAD of a village.
  11. Talk with Farid about doing some serious AJAX coding.
  12. Write up details about making a proposal with Students Sharing to JHU School of Public Health for getting their help in modelling impact of various public health related businesses.
    1. Research what they are looking for in internship/project proposals.
    2. Write up spreadsheet model for public health issues inside Village the Game.
  13. Fill in the design document template that Calin sent me.
  14. Gather visual examples for designing the Village interface
    1. Create screenshots and captions of features from other games and apps that I want used in Village.
    2. Capture graphs/charts from SimCity 4.
    3. Capture unit placement/movement like Warcraft II
    4. Create something like labels in GMail that group related charts, graphs, forms. ?"Window Groups?"
  15. Design a logo for Village.
  16. Make business cards.
  17. Research grants and business loans.

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I just fixed a typo in my site feed settings so if you want to keep tabs on VillagetheGame.com straight from you bookmark toolbar, here ya go:
http: http://www.villagethegame.com/rss.xml

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Social Edge - Social Change and Digital Games: "Sophia Buranakul - Jul 12, 2006 3:49 am (#3 Total: 6)
Fah Diow

Opening up game development to the gamers

I work in Thailand for a small non-profit organisation. In the urban, industrial and tourism-dependent communities where we're working we see gaming as a major part of the lives of children from about 11 years and upwards. Getting these young people interested and involved in community development isn't always easy and game development could well be a great mechanism to raise interest. I enjoy playing SimCity but I'm frustrated by the assumptions that back up the game and would love to see a more real and less US-centric game.

I'd love to see game developers sit down with the kinds of young people we work with and work through game development with the young people carrying out community-based research that informs the game development, and the game developers showing our young people exactly what goes into game development (including the maths, science, graphics etc.). Any takers??? I'm sure that this more participatory approach would raise interest in the social, environmental, health etc. content of these types of games, make the game play much more real and challenging as well as having a valuable educational role too. How cool to play a game you know people your age helped to create."

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It's fun to see how the artwork is progressing.

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Here's the letter I just sent to the Gates Foundation asking for $4 million to fund VillagetheGame development. Let me know if you have ideas on improving this letter ...

Dear Bill and Melinda Gates Foundation,

First off, congratulations on partnering with Warren Buffet to improve the lives of billions of people! I saw part of a Charlie Rose interview with Warren Buffett and how he chose the Bill and Melinda Gates Foundation because your enthusiasm for philanthropic work really stood out. That is quite a testimony to your passion for improving people's lives!

My first experience with the Bill and Melinda Gates Foundation was as a Computer Science major at Johns Hopkins University in 1998. Vivek Baluja, another Computer Science major, convinced the Gates Foundation to donate $60,000 and 13+ state-of-the-art NT machines to the Greenmount Recreation Center. The second half of my freshman year I volunteered as a teacher at the Greenmount Computer Center of Baltimore, MD funded by this foundation.

Nine years later am I writing you to request support for a whole new effort that addresses multiple goals of the Bill and Melinda Gates Foundation. It will:

  1. Educate charitable donors on how to more effectively improve the health, education, and livelihoods of people in developing nations.

  2. Provide a new and entertaining tool to educate America's high school students on how to be socially responsible entrepreneurs.

  3. Offer a simulation platform to experiment with solutions of public health issues in developing nations.

I call it Village. http://www.villagethegame.com. Fully developed, Village is a multiplayer, online, real-time strategy game for the PC that immerses the player in the role of an entrepreneur building companies to bring prosperity to the villages of the third world.

Quantity and Type of Support
Based on current salary surveys and a 3 year initial development cycle VillagetheGame needs $4 million for development. Once the game is built and operational Village will be self sustaining from sales of the game, sales of online play subscriptions, and sales of advertising spots within the game.
In addition to the $4 million startup funding, the Gates Foundation could also provide contacts within the Xbox community to prepare Village for porting to the Xbox platform.

Needs Statement
Charitable donors, high school students, and public health professionals all have one common need: experimenting with solutions. Village lets them do that. The charitable sector needs to see what impact their donations will have on developing nations even before they make those donations. Experimenting with solutions gives donors confidence in their choices. Many high school students need a higher purpose to motivate them to graduate. When a high school student sees through Village how they could help transform the lives of thousands of less-fortunate people while learning how to be a socially responsible entrepreneur they will gain that higher purpose. And finally, public health professionals will have a new tool to show how the products or services they are promoting will impact the lives of the villagers they serve.

Gauging Progress and Results
For Village progress and results are multidimensional. Measuring that impact happens mostly through surveying the players of Village when they sign up for their online account and monitor their progress in improving their virtual villages. Yet the greatest metric of all is how many real villages grow healthier and more prosperous as Village gamers choose to get involved.

Organizational Information
Villagethegame.com has not yet incorporated or filed for 501(c)3 status. That decision depends on who fully funds the production first: foundations or venture capitalists. If a foundation realizes the impact VillagetheGame.com has on their mission, then it will go nonprofit. Otherwise Village will seek out funding from appropriate venture capitalists and move forward as a for profit venture. Village has the same double bottom line as the social enterprises that it promotes, hence both sources of funding are relevant.

Below is my contact info and a copy of the one page game proposal. Thank you for reading this letter. Together, I'm looking forward to leveraging Gates Foundation's altruism to inspire and inform the altruism of millions of more people.

...

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Six million children die every year due to hunger... 400 million people have no access to potable water... We may often read these statistics and think to ourselves, "The world's problems are so BIG, there's nothing we can do about it." However, we should think positively and for a moment believe that there is SOMETHING that can be done. For those of us wanting to positively impact basic human necessity, especially of the degree found in developing countries, this animated commercial at least provides one possible avenue to help alleviate poverty.

Village the Game is a casual game currently being developed to connect changers and activists with the tools, ideas, and networks to create and get involved with socioeconomic change. "Social enterprising" is a relatively hot, new practice of non-profit and for-profit corporations partnering up with rural and urban villagers in places like Kenya, India, Mexico, Peru, and so forth to help them make the most out of the resources they have readily available. Companies like Kiva, which does microlending, or KickStart, which manufactures foot-powered irrigation pumps are already impacting countries' national GDPs and people's livelihoods. These two companies are just a handful of examples of some of the networks being featured within Village the Game.

"Play it. Love it. Live it." This is the motto for Village, which aims to connect social enterprises with the people willing to participate -- both in the virtual world and real world. For more information, visit our web page at www.villagethegame.com

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I originally posted this on Gamedev.net -
Team name:

TBD
Project name:
Village
Brief description:
Village is a multiplayer online real-time strategy game for the PC that immerses the player into the role of an entrepreneur building companies to bring prosperity to the villages of the third world.

Target aim:
While testing: casual download and when ready for broad distribution full retail push.

Compensation:
Development budget before institutional funding: $50,000. Target fundraising $4 million. Compensation based on experience and hitting milestones.

Technology:
Mostly TBD, but very interested in Torque game engine with the RTS pack.

Talent needed:
Initially game designers with 1 to 3 years of RTS game design experience. People who show a passion for the project will also be considered for business partners

Team structure:
Just the founder at the moment: Darian Hickman - http://www.darianhickman.com

Website:
http://www.villagethegame.com

Contacts:
darian.hickman@villagethegame.com


Feedback:
ENCOURAGING and useful criticism.

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