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Village is SimCity for the Third World
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In the roller coaster year of 2008, one of the lessons learned is to have measurable goals.  I hope the objective and examples below help clarify what Village the Game is going for. 

Objective: Inspire 80,000 players of Village the Game to contribute an average of $60 to the growth of successful social enterprises within two years of launch of Village the Game.

Imagine: A French college student that played Village, is studying abroad in rural Nigeria.  While visiting families  she tells one farmer about Kickstart irrigation pumps and he buys  a $100 pump.  In the first growing season, the farmer makes 10 times as much income  and brings his entire family out of poverty.  His neighbors copy his success and together they climb out of extreme poverty while producing more food for themselves and their community.

Imagine: An ESL teacher from Kansas that played Village is serving near the Thai/Burma border.  He notices that refugees are suffering from really basic illnesses and injuries.  One of his ESL students is a nurse that could not find work in the city. He encourages her to set up a CFWShops franchise in town that provides a combination medical clinic and pharmacy. She not only creates a job for herself, but also helps hundreds stay healthy and able to work and take care of their family.  

Imagine: A high school student in Japan discovers the power of microcredit in Village the Game. She decides to recruit 3 friends to become microlenders and through Kiva.org they lend $120 to an entrepreneur in Afghanistan who uses his loan to expand his bakery from 2 locations to 6 and creates 5 new jobs and now can finally afford to send his sons AND daughters to school. 

The mission of Village the Game is to spread social enterprise that already works.  Kickstart irrigation pumps have already transformed hundreds of thousands of lives in Kenya, Tanzania and other parts of Africa.  Lets help them expand to Papua New Guinea and Bolivia.  Ciudad Saludable already turns mounds of trash into jobs, recycleables, and organic fertilizers in Peru.  Lets help them spread to Honduras.  

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Earlier this year, Village the Game became a semifinalist in the Echoing Green competition for seed capital and a network of mentors. While I'm disappointed that Village did not make it to the final round of competition, I'm really impressed with the quality of initiatives that won. I did not expect to be competing with Harvard MBA graduates and their start-ups.

I'm posting below the feedback from the Echoing Green judges. One thing I learned from their feedback is that conveying the merit of social change through a video game is quite a challenge with a mere business plan a couple spreadsheets. Their feedback reinforces my assumption that Village probably won't get major sources of external funding until I get some playable prototypes out the door using my own resources.
- Darian

Echoing Green 2008 Evaluation Notes

Very original idea. Likely to succeed.
While I love the concept of the game, I think the challenges of developing an exciting and playable game are considerable. The WFP Foodforce game proved it could be done, but without significant upfront development budget, I think it's simply too high risk. It seems that this strategy might be an excellent fit for a large international development NGO, but I don't see how it can go-to-market independently.

Using entertainment to create awareness and teach about social problems has been effective in most forms of media. Computer games are becoming a mass medium, taking audience--especially the younger audience--away from TV and film, the traditional means of broadcasting calls for change. So using computer games to promote pro-social games is a necessary innovation. Computer games have become high production cost ventures, however, and consumer adoption has proved difficult to predict: they are a hits-based business. There is a significant risk that an upfront investment in a computer game will never be recouped. But a slightly revised market approach--producing a series of less complicated and cheaper to produce games--might lower the risk enough for this to be a viable investment.

Mr. Hickman has the right skills and experience to lead and develop this organization. My main concern is his theory of change. I am not sure that playing a simulation game will really energize people who are not already interested in international development. However, I really like the creativity of this idea and think it is worth a shot.

Strengths

- Darian clearly has passion for his project and is committed to helping the economically disadvantaged. I searched online for his name and found a blog and website which provides additional support for his commitment to seeing through his project



Weaknesses

- Viral gaming such as he is proposing is a very difficult and competitive field. It is extremely hard to gain the kind of critical mass Darian would need for this to be both economically feasible and to actually produce meaningful social change

- Darian may not have a good grasp on the startup costs involved in creating a gaming company. He has projected $700K of revenues in the first year and for costs it doesn't appear he has included any budget for sales & marketing, distribution, or employee salaries besides CEO and producer. The budget seems unrealistic for his goals and while I think a $30K fellowship would help, there would still be a huge funding gap to enable Darian to create a sustainable business

- While I appreciate the concept and could see myself playing the game, I am concerned it would have a challenging time gaining widespread adoption given the competitive environment in the video game industry. Without a brand name production company or design firm associated with the game, it will be difficult to attract customers

- Finally I think while this project is a novel idea, the amount of social change it may actual create is limited compared to the other projects I have read. This creates change through creating awareness of poverty, but it could be years until any social change is actually created

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Hey Village, sorry there hasn't been much communication about Village the Game lately. Darian (that's me) has started working for a new company in Pasadena that offers educational games for kids in the virtual world www.Whyville.net while I haven't been able to devote anywhere near as much time to Village as I could before the new job, I'm learning so much from working with the people at Numedeon Inc that there's no doubt this opportunity is a huge step forward long term for Village even with the short term loss in time to commit to Village.

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Village is SimCity for the Third World
Instead of being mayor, be an entrepreneur. Build and run companies that transform lives. Village is a series of online and downloadable games that immerse the player into the role of an entrepreneur building companies to bring prosperity to the villages of the Third World.
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